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Rift Atlas

Changelog

Page 2 of 6←Newer updatesOlder updates→

Week 31

Jul 27–Aug 2, 2026

Sun2 AugAug 2, 2026

  • Simulator gameplay now continues when Rewind history is unavailable, with a fresh Rewind timeline beginning on the next eligible action.

Sat1 AugAug 1, 2026

  • Release Broadcast control room: Caster and admin accounts can open a read-only studio, switch matches by room code, and launch clean capture windows without interrupting the game tab.

  • Broadcast capture windows cover the scoreboard, timeline, Program, deck inventories, players, and individual zones; the studio also supports card staging and recent-card activity.

  • Caster and admin spectators can independently reveal either player's hand on their local game board; each seat's visibility choice is remembered for future games without revealing the hand to players or regular spectators.

  • Fixed spectator hand sharing so a player's per-spectator permission displays that hand instead of being hidden again by caster-only controls.

  • Realtime matches now preserve cross-player card moves after restarts and advance to linked games without reopening the prior game.

  • Simulator setup now uses illustrated first-player choices, opponent disconnect notices offer View Board or Leave Game, and card-list popovers show more cards at once.

  • Private, paused, and cloned saved decks now open directly in Deck Builder.

Fri31 JulJul 31, 2026

  • Best-of-3 winner confirmation keeps its winner buttons stationary when the other player's realtime report arrives and announces updated report status to assistive technologies.

Thu30 JulJul 30, 2026

  • Simulator Rewind now rolls back to your latest gameplay action and all later play; crossing at least three opponent actions requires approval, repeated and End Turn rewinds are supported, and history survives reconnects.

  • Simulator Forward remains available for 10 seconds after Rewind to restore the prior timeline; both controls show a synchronized clock animation, conflicting late actions are canceled, and spectators remain read-only.

  • Payments remain separate Rewind stops, while labels, arrows, counters, reorders, and reveal controls roll back with their related action; Simulator preferences are retained.

  • Deck Builder can download a branded 16:9 deck wallpaper from the Export menu with card artwork, copy counts, deck sections, and sideboard cards.

  • Deck Builder now caps Main Decks at 80 cards across card additions, Sideboard moves, imports, and saved decks.

  • Simulator room creation now remembers the last selected Best of 1 or Best of 3 match format for future rooms.

  • Deck summaries and import previews now consistently compare Sideboards against the 10-card limit.

  • Rune Deck controls now show channel and look shortcuts; right-click privately looks at the top rune, with controls to reveal it or recycle it to the bottom.

Tue28 JulJul 28, 2026

  • Card search now treats adjacent choices in one category as OR, narrows across categories, honors explicit AND requirements and parenthesized groups, carries header drafts into Advanced Search, and lets compiled syntax be edited directly.

  • Advanced Search now replaces controls owned by syntax-only clauses with category-local blocks and can clear the affected category without disturbing unrelated filters.

  • Search autocomplete now lists every keyword and tag, includes set variants across recognized search keys, ranks exact matches first, and accepts structured values with Enter without broadening similar keywords.

  • Published deck owners can open their community page, copy its public link, or make the deck private from the Deck Builder's Published menu; paused listings are clearly marked and cannot launch, and publication changes update live across tabs.

  • Community Deck filters, sorting, Trending, and Show more now load bounded pages without refetching earlier cards, while visible decks stay in place during refreshes.

  • Simulator Best-of-1 setup now locks battlefields and determines who plays first before sideboarding, then opens the mulligan after both players finish their edits.

  • Simulator initiative rolls remain playable with a static result display when animated dice cannot load, and repeated page errors advance through bounded recovery instead of cycling between loading screens.

  • Simulator board spacing now stays mirrored for both players, hand and Rewind motion respects reduced-motion preferences, and keyboard users can jump from Rewind log entries to the actions they reversed.

  • Simulator Rewind now works immediately after the latest action, includes counters, labels, reorders, chain votes, and repeated resolutions, restores associated target arrows, and resolves rare rollback conflicts automatically.

  • Solo Sealed can assign another saved registration to the opponent seat before battlefield selection.

  • Sealed setup now uses a compact responsive toolbar and a horizontally scrollable pool-section tab strip on narrow screens.

  • Sealed registration and sideboarding no longer offer token cards such as Bird or token battlefields as playable pool choices.

Mon27 JulJul 27, 2026

  • Simulator Rewind again works with one click, automatically rolling back later dependent play instead of becoming unavailable after conflicts or turn changes.

  • Advanced Search now supports category exclusions, preserves query syntax it cannot edit, keeps searchable filter menus keyboard-accessible, and cuts its initial download by about 460 KiB.

  • Catalog bookmarks now stay with the constructed deck or Sealed pool where they were saved instead of appearing in every deck.

  • Deck Builder cards can move one copy between Main Deck and Sideboard with an on-card button or Shift-right-click, and constructed drafts can be copied as compact deck codes whenever their cards are supported.

  • Vendetta now includes the Mel Nexus Night and Riven prerelease promo treatments, with refreshed high-quality art for several earlier reveals and a cleaner signed Shen scan.

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